Disco Elysium, a light bendingly rich game.
24/07/2024Just a disclaimer, I played this game more than two years ago now. I may be hallucinating some things, or misremembering things
Before I played Disco Elysium I would only play games with multiplayer and some sort of competitive system. If a game didn't have these two things, I wouldn't even consider looking at it even if it has glowing reviews. After playing Disco Elysium (The Final Cut), this completely changed and I've been chasing that same high ever since.
Just a brief recap of the intro to the game (spoilers). You, wake up from a drunken stupor on the floor of the Whirling in Rags. You don't remember anything from the three days, it seems last nights bender has done a number. Even your own name and profession are a mystery. You find out that you are a police officer by interacting with a character outside your room, and you reply with "I want to have fuck with you".
You then meet up with your partner from the 41st precinct, Kim Kitsuragi. You find out that you are here to solve a murder case, and that the body you should have dealt with has been hanging outside for seven days. From here, the game begins. This introduction set my expectations for this game very high, and I am glad to say it met that expectation through out the whole game for me.
Most dialogue in the game is voiced, you'll notice that our own dialogue isn't, though. And one of the best part are all the different voices within your head, your skills like visualisation, eye-hand coordination, intimidation, etc. Each have their own characteristics and personalities, of course they provide different information from each other too. Sometimes they may even interact with each other with their dialogue.
As you continue along, you'll find that you are bombarded with an overwhelming amount of world building. Facts about distant countries within the world or events from the past have escaped me while I was playing, but it was still enjoyable just reading/listening to it even if you forget it later. Everything is also written using metaphors or idioms using words you've never thought to use. It makes full use of the English lexicon and it's devices, combine this with the fantastic voice acting and it becomes one of the best RPG experiences.
The sound track is awesome too, it fits the atmosphere of Revachol (the city the game takes place in) very well. One of the songs by "Sea Power" named "The Smallest Church in Sussex" has been a main stay in my Spotify too.
After playing this game, I've been trying to find another game to satiate my hunger for a similar experience, but that wouldn't be for a while. I've also tried to improve the way I write solely because of this game, but as you can see there's a lot to do...
Anyway, thanks for reading :).